I am wondering if there possibility to change mode Roll/Pitch control so I can choose NOT between ascend/descend and Forw/Backw/Lateral OR acend/descend and Roll/Pitch but I want to use Forw/Backw/Lateral with Roll/Pitch control mode which give me more option to move around water.
OR let’s say to which way I should dig in to setup custom made joystick which has more stick inputs comparing with regular logitech/gaming joystick.
To respond directly:
No, that’s not currently possible with ArduSub. It does seem useful, so I’ve raised an issue for it that can be tracked for any progress. You’re of course welcome to submit a pull request to add the functionality if you implement it yourself
Additional control axes are also not currently supported in ArduSub and also not in QGroundControl, although that is something we’re planning to support in future.
This thread may be worth a read for understanding more about complex #surface-controller setups
Is there scope/planning for this to eventually turn into mixed throttle control as well? As I understand it the ‘roll_pitch_toggle’ input will only switch roll and pitch, but not change throttle from being ‘up and down’ to ‘forward and back’ as in a conventional aircraft?
Since the BlueROV is so much more streamlined going forward than up and down, I could see a lot of benefit to easily being able to switch between the two modes to traverse greater distances up and down without using as much current.
I’ve moved your comment here because it’s more related to this topic than the one you posted it in
As above, I raised an issue a couple of months ago which (if I’m understanding your comment correctly) is about the behaviour you’re asking about, so it’s trackable, but as far as I’m aware there’s nobody working on that at the moment, and no particular expected date when it will be implemented.
I am also interested in getting the pitch and roll working separately to the other inputs, hopefully utilizing the Left and Right Slider inputs from different joysticks if possible.
@nurjan14 / @Vincent, I’ve made a poll about how best to proceed, because if enough people agree that the new behaviour would be better than the existing one then we can change it. If we have to develop the new behaviour as a separate option it will take longer.
If I’m understanding correctly you’re wanting support for additional control axes, to which I’ll direct you to the following:
If you’re specifically talking about trying to use the triggers on an xbox controller, this comment is relevant.
If I haven’t properly addressed your idea then please clarify what you’re after - we’ll likely be doing some more advanced work with joystick support later this year or early next year, and it’s good to know what features people are interested in