Surface vehicle simulation

I’m interested in simulating fast USVs that plane or foil in high waves (I want to develop control algorithms that have a chance of working before building and smashing real things into waves). Does anyone have any pointers to physics-based simulations that work that I could start with? Preferably using gazebo. I’ve spent hours searching and come up basically empty-handed. It looks like surface vehicle simulation is just not something people do…

Nothing that I’m aware of, but I would be interested in anything that you find out or work on!

:slight_smile: I’m working on a gazebo world plugin that implements Water interaction model for boats in video games but it’s too early for me to share anything…